<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="it">
		<id>http://wiki.zuluhoteltimewarp.com/index.php?action=history&amp;feed=atom&amp;title=Anatomy</id>
		<title>Anatomy - Cronologia</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.zuluhoteltimewarp.com/index.php?action=history&amp;feed=atom&amp;title=Anatomy"/>
		<link rel="alternate" type="text/html" href="http://wiki.zuluhoteltimewarp.com/index.php?title=Anatomy&amp;action=history"/>
		<updated>2026-05-29T18:07:17Z</updated>
		<subtitle>Cronologia della pagina su questo sito</subtitle>
		<generator>MediaWiki 1.24.2</generator>

	<entry>
		<id>http://wiki.zuluhoteltimewarp.com/index.php?title=Anatomy&amp;diff=9739&amp;oldid=prev</id>
		<title>Cutter Raven il 12:36, 29 apr 2015</title>
		<link rel="alternate" type="text/html" href="http://wiki.zuluhoteltimewarp.com/index.php?title=Anatomy&amp;diff=9739&amp;oldid=prev"/>
				<updated>2015-04-29T12:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versione delle 12:36, 29 apr 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Viene controllata durante la cura tramite [[Healing]] e contribuisce a determinare la quantità di HP recuperati, aumenta le possibilità di curare dai veleni e di resuscitare un PG.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Viene controllata durante la cura tramite [[Healing]] e contribuisce a determinare la quantità di HP recuperati, aumenta le possibilità di curare dai veleni e di resuscitare un PG.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Viene controllata durante il combattimento ([[Archery]], [[Fencing]], [[Mace &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Figthing&lt;/del&gt;]], [[Swordmanship]], [[Wrestling]]) e contribuisce alla determinazione del danno.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Viene controllata durante il combattimento ([[Archery]], [[Fencing]], [[Mace &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fighting&lt;/ins&gt;]], [[Swordmanship]], [[Wrestling]]) e contribuisce alla determinazione del danno.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stat correlata: '''Intelligence'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stat correlata: '''Intelligence'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gli oggetti magici che alzano questa Skill sono denominati ''phisician''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gli oggetti magici che alzano questa Skill sono denominati ''phisician''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cutter Raven</name></author>	</entry>

	<entry>
		<id>http://wiki.zuluhoteltimewarp.com/index.php?title=Anatomy&amp;diff=381&amp;oldid=prev</id>
		<title>93.63.201.217 il 11:59, 18 mar 2015</title>
		<link rel="alternate" type="text/html" href="http://wiki.zuluhoteltimewarp.com/index.php?title=Anatomy&amp;diff=381&amp;oldid=prev"/>
				<updated>2015-03-18T11:59:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versione delle 11:59, 18 mar 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Pagina creata da Cutter, che si scusa per le informazioni errate o incomplete.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Pagina creata da Cutter, che si scusa per le informazioni errate o incomplete.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;L'abilità di determinare le condizioni fisiche del bersaglio, appartiene alla classe '''Warrior'''. Può essere usata direttamente o alzata indirettamente tramite [[Healing]] o combattendo.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;L'abilità di determinare le condizioni fisiche del bersaglio, appartiene alla classe '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Warrior&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'''. Può essere usata direttamente o alzata indirettamente tramite [[Healing]] o combattendo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Per l'uso diretto premere il pulsante blu accanto al nome dell'abilità, selezionare un bersaglio (PG, NPC, mostro o animale). Se la skill riesce si vedrà un breve riepilogo delle sue condizioni (forza, destrezza, stato di salute, stamina) sotto forma di testo (quindi non i punteggi effettivi).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Per l'uso diretto premere il pulsante blu accanto al nome dell'abilità, selezionare un bersaglio (PG, NPC, mostro o animale). Se la skill riesce si vedrà un breve riepilogo delle sue condizioni (forza, destrezza, stato di salute, stamina) sotto forma di testo (quindi non i punteggi effettivi).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>93.63.201.217</name></author>	</entry>

	<entry>
		<id>http://wiki.zuluhoteltimewarp.com/index.php?title=Anatomy&amp;diff=313&amp;oldid=prev</id>
		<title>89.96.244.53: Creata pagina con &quot;Torna a Skills a Classi  ''Pagina creata da Cutter, che si scusa per le informazioni errate o incomplete.''  L'abilità di determinare le condizioni fisiche del bersag...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.zuluhoteltimewarp.com/index.php?title=Anatomy&amp;diff=313&amp;oldid=prev"/>
				<updated>2015-03-13T14:06:21Z</updated>
		
		<summary type="html">&lt;p&gt;Creata pagina con &amp;quot;Torna a &lt;a href=&quot;/index.php/Skills&quot; title=&quot;Skills&quot;&gt;Skills&lt;/a&gt; a &lt;a href=&quot;/index.php/Classi&quot; class=&quot;mw-redirect&quot; title=&quot;Classi&quot;&gt;Classi&lt;/a&gt;  &amp;#039;&amp;#039;Pagina creata da Cutter, che si scusa per le informazioni errate o incomplete.&amp;#039;&amp;#039;  L&amp;#039;abilità di determinare le condizioni fisiche del bersag...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nuova pagina&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Torna a [[Skills]] a [[Classi]]&lt;br /&gt;
&lt;br /&gt;
''Pagina creata da Cutter, che si scusa per le informazioni errate o incomplete.''&lt;br /&gt;
&lt;br /&gt;
L'abilità di determinare le condizioni fisiche del bersaglio, appartiene alla classe '''Warrior'''. Può essere usata direttamente o alzata indirettamente tramite [[Healing]] o combattendo.&lt;br /&gt;
&lt;br /&gt;
Per l'uso diretto premere il pulsante blu accanto al nome dell'abilità, selezionare un bersaglio (PG, NPC, mostro o animale). Se la skill riesce si vedrà un breve riepilogo delle sue condizioni (forza, destrezza, stato di salute, stamina) sotto forma di testo (quindi non i punteggi effettivi).&lt;br /&gt;
&lt;br /&gt;
Viene controllata durante la cura tramite [[Healing]] e contribuisce a determinare la quantità di HP recuperati, aumenta le possibilità di curare dai veleni e di resuscitare un PG.&lt;br /&gt;
&lt;br /&gt;
Viene controllata durante il combattimento ([[Archery]], [[Fencing]], [[Mace Figthing]], [[Swordmanship]], [[Wrestling]]) e contribuisce alla determinazione del danno.&lt;br /&gt;
&lt;br /&gt;
Stat correlata: '''Intelligence'''&lt;br /&gt;
&lt;br /&gt;
Gli oggetti magici che alzano questa Skill sono denominati ''phisician''.&lt;/div&gt;</summary>
		<author><name>89.96.244.53</name></author>	</entry>

	</feed>